ZBrushCentral

Sculpting on unwrapped model by morphuv and wrap it again

hi, in 2019 summit and in an exclusive first look into zbrush development video, he goes to UVMAP> morph UV and sculpt on unwrapped version of model and when bring the object to 3d form sculpt is still on it. but when i try to do that steps in 2d form vanishes. i wanted to know how they do that? thanks.

Hello @Safdar_Safdari

I’m assuming the feature you’re referring to starts around here in the development video.

This is identified as a new feature in development, and not yet in the current version of Zbrush.

You’ll have to wait a bit longer to play with that one. :wink:

Actually I meant when he unwrapped the shirt and sculpt seam on it where sleeve was in a position that in normal way you couldn’t reach there, a little after you are referring. But I think it’s development phase as you said. Thanks for your answer.:blush:

Yes, he starts around there showing how the feature can be used with polypaint, then for the finale shows how it can be used with sculpting.

You can paint color on a texture applied to a flattened UV layout already, with some limitations, using ZApp link or Projection Master. The sculpting thing you’ll have to wait for.

Thanks again, I found some post in zbrush central that was to sculpt on uv then capture displacement map to somehow do that.