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Sculpting on Morph UV inverted

Hello everybody,

I have one issue when using morph UV to sculpt on it. It seems that while polypaint information is morphed correctly, the sculpted details are morphed inverted. That is obivously irritating.
Also it seems that toggling from 3d to 2d and back alters the projection every time which kind of makes it not really usable at least in the way I imagine it to work.
The “bump morph uv” option is not really helping.

Thank you in advance for your help.