Hi guys,
What is the best software for Sculpting/Modeling?
I’ve always been pretty good at traditional drawing - though i’ve never really been trained nor am I a professional artist and have not really studied human anatomy (though it’s hard for me to draw something out of nothing, however, i’m pretty good if i have a reference to look at)… does sculpting/modeling require you of being a top notch traditional artist? or can one get better by simply practicing to sculpt/model with a software? my goal is character sculpting/modeling (but not for professional purposes; more for personal enjoyment and as a hobby)
I’m currently getting into Poser since it’s a nice gateway and a quick way of being able to come up with something decent… while learning modeling/sculpting character from a higher end software.
What are some of the better software for sculpting/modeling? Something that is high end, but also easy to use.
I know the gnomon school uses zbrush and i have seen glimpses of the software through google. Its clay platform seems like a more natural way of modeling/sculpting… but i’ve also heard a lot about mudbox… for character modeling/sculpting, what software would you guys recommend? and i know these days, a lot of your work can be imported/exported to other software to do other jobs, so i’m asking purely from the modeling and sculpting aspect.
Is it true that it’s better to model/sculpt the character in zbrush, and do the texture in mudbox? or how about software such as maya and 3dstudiomax?
And which software is better for animation? which has a better workflow and easier mechanics?
sorry if this is too much questions all at once and thanks in advance!