ZBrushCentral

Sculpting anatomy?

I want to become a digital sculptor for characters, but I really need to practice and learn anatomy. Ideally, I want to be skilled enough to be able to make ecorche sculpts, and to be able to use brush strokes purposefully and with anatomical accuracy.

Questions:

  1. Do you mainly learn by doing anatomy studies via sculpting from reference images, or from reading anatomy books?
  2. Do you ever sculpt from anatomy drawings?
  3. Do you always sculpt with a front/side reference image?
  4. Is it important to know all of the names of the bones and muscles, or just be able to “sculpt what you see”?

When I sculpt, I want to understand the musculature, landmarks, folds, and not just “guesstimate my way” to get the likeness. For example, instead of just seeing some lump, I want to know what that lump actually is under the skin.

  1. Should I start off by first studying and sculpting the skeleton, then the musculature, and then random people on google?

I was going to start off by practicing likeness sculpts, and then focusing on a body part at a time, but I don’t think that would be the best place to start. But this is what I was working on so far:

Thank you.

That is a lot of questions. But basically and IMHO:

  1. Yes, often.
  2. Yes, often.
  3. Yes, always.
  4. Names are not so important to me.
  5. Yes if that’s the way you want to proceed then it’s fine.