ZBrushCentral

Sculpted V Groove on Hard Surface Model?

Hi guys,

I’m struggling with how to model this lower area from a car sketch:

I’ve tried bending in polygroups, DamStandard brush, using ClipCurve and using another subtool to boolean out the groove. None of these attempts have worked.

I’m still new to ZBrush, can someone recommend a method?

Thanks in advance

Attachments

VGroove.PNG