ZBrushCentral

Sculpt with "Flipped" Symmetry?

Hello,

I am new to ZBrush so please bare with me, I might be looking for this the wrong way.

What I am looking for is a way to sculpt symmetrical but “flipped”. Just like the symmetry tool, but with the modification happening diagonially on the other side.

I made a sketch to illustrate it.

Is there a way to do this?

Thank you!

Hello @jodldoe

The easiest way to do this would be to select the symmetry method that targets those areas correctly (even if it targets other areas also)–perhaps with multiple axes selected (X and Y if X is left/right in the screenshot) or perhaps with radial symmetry depending on the situation–and then either mask or hide the geometry you don’t want to be affected.

This may not be suitable for every type of sculpting. If you can’t get this to work for your purposes, we can try other, somewhat more complicated, approaches.

I think @Spyndel’s method is better but perhaps try this. Make a copy, rotate by 180deg (in Z in your image), move over so the objects are symmetrical acoss X and sculpt with X symmetry. Strokes will be replicated on both. When done rotate the duplicate by -180deg, move overtop of the original and project the details. Hope that makes sense.

Thank you both! This can be done by working with radial symmetry

Y Axis
M Mirrored
® RadialCount 2