ZBrushCentral

Scream (WIP)

Whats up guys,

here is somehting i just decided to make, and am still working on it. If you have any crits on it please let me know. I just thought i would post it up. Peace

Katon

Great starting model,looking forward to see more details on horns…:smiley: :+1:

IN THE WILD LANDS

MattHHH:sunglasses:

beautifull!! do you have wire/step by step pics to see how your workflow?
on the side view i think the forhead might be slightly too big (should be closer to the eyes)…but as a demon we can say that he’s got extra skull there…so it’s not a big issue :wink:
i love the mouth area bythe way…need great skills to get this result
keep us updated
abe

Hey guys thanks for the comments.

abe_Tamazir unfortunantley I dont have a step by step anything. i should do that sometime and save out my progress as I go, i just dont think about it usualy when i am working.
So i started working on the horns some last night, but i am not to happy with what i got, but hopefully i will be able to post an update later tonight, i dont have time right now. But i do have some shots of wires, so here is that for now. Peace

Katon

head_wire_final_small.jpg

again…beautifull model…i dont know if it will be animated but i’d like to see how u’ll do with the eye area :slight_smile:
You probably work with grouups? can u post a zbrush wireframe version to see them?
guess teeths, tong are gorups?
anyway keep posting :wink:

nice work, just wondering what program you modeled the base mesh in?

thanks neuroticgothguy, I modeled the base mesh in maya.

abe_Tamazir do you mean how do i model around the eye area with out messing up the eye ball? If so then yeah i have polygroups set up. I will try and post a pic for you tonight when i get home. Same goes for the teeth and tongue mouth section. I just do a realy dirty job by selecting the seections i want divided and map them before i go into zbrush. Peace

Katon

Alright abe here are the polygroup shots as promised. I dont know why the eyes are showing some red, cause they are there own polygroup. O well.

Katon

polygroups.jpg

Well i figure i would post a render before i go to bed. I worked on the horns some, trying to give it that ripping through the head look, kind of like they grew fast. Anyways, hope you guys like it. I am still not done. I will post some more shots of the whole head tomorow when i have some time. Crit please. Peace

Katon

head 3.jpg

as i thought, it turned out splendid!! wont be long before you get 5*…when textured maybe?..beautifull…
Is it going to be animated ?
keep the great work!

I like the teeth!!!
Just like the rest of the model. But the teeth are really cool.

Joost

:smiley: Looks impressive… would like to know how you make these seperate polygroups :slight_smile:

Hey guys,

I am glad you like it. I still has some things to do on it though, detail the horns out some, and fix up some places.

abe_Tamazir he might be, but i doubt it. I have a friend that says he wants to rig and animate it, but i am not sure if that will happen. I didnt plan on it, i was just making it as a still image. but who knows.

pixelsoul there are to ways to make poly groups that i know of. One is in zbrush hide everythign you dont want in a polygroup, and in zbrush under tool-polygroups hit the group visible, and it will make a group for whatever is showing.

The way i do it is by setting up my uv;s in diferent quadrants, and then hitting the uvgroups button, and whatever uvs lie in diferent uv quadrants it will make diferent polygroups. So my workflow basicaly works like this. When i am modeling, say the teeth on this guy, i keep the actual polys seperate where i want my polygroup in zbrush, as well as keep seperate objects for the head and the tongue. This way i can easily select them and just do a planar map on the object, move that section in its own uv quadrant, and do the same for the other parts. Then i combine the model as a whole, and its uv’s are seperated for me. Then i bring it into zbrush and hit the uvgroups button. Well i hope that helps.

Thanks guys for the comments, i will post an update when i get some time to work on it. If you have any sugestions please let me know. peace

Katon

Awesome job !:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
are you gonna texture this evel dude ?(hope so :))

His ears could use some work … my 0,0002 cent

Lucky_1

Yeah i am goign to texture him. And i agree i need to do some work on the ears. Any sugestions? Thanks

Katon

here is the full head.

concerning the polygroups , there is another way, much easier (i think) is to create sets in maya…just for those who might be interesed (i think there is a similar way in max but not really sure…)

Hey Abe, Yeah i create mine in maya before i bring them in Zbrush. Maybe i didnt make myself clear enough, o well. but yes i agree it is much easier to do it before hand, than in zbrush. And yes you can do the same thing i max, all that is requires is making sure you uv’s are set up in diferent quadrants, cause that is what defines the group. Is this what you are talking about, or is there some other way i dont know about as well? Time for bed, i have stayed up way to late. Peace

Katon

with the methode im talking about, you dont need to worry about the uvs…it’s just a matter of selecting your faces and going into create/set/set (box)…that’s it…

oh dang that is cool, i would like to know how to do that, now i am curios. I will see if i can find out tomorow at work. I will let you know if i find out anything. I just thought zbursh looked for the uvs to define the polygroups. So i guess it also can look at sets in maya. That would be cool.

Katon

Pilou