Hello guys,
This is a work in progress
Z-brush + photoshop. It tooks me around 6 hours to create this science-fi-police dude and around 1h on photoshop ATM, mixing differents Z render, adding the background, etc… He is my second fully hard-surface character and I’m really cheerfull to learn and experiment so much theses days
I worked a lots with edge-loops / polygroups / mask+inflate and did some cool rotopology on it to downscale poly count (9 m to 3 m polys, le poly army xd xd)