Hello, im thinking about how to solve a workflow of scanning a ground (whatever- forest, pavement, cobble stone road etc.) into a 3D mesh with textures using photogrammetry.
I want to take the resulting 3D mesh and generate: diffuse, displacement and normal map. so far so good, but i would like to make ALL the maps (diffuse, normal, displacement, maybe reflection etc.) tileable…
I know how to make a tileable texture in photoshop, but im not sure how to make all 4 maps tileable and still matching each other, i would have to paint/clone/stamp ALL the maps at the same time, but im not sure how to do that and in what program to do that…
Any Ideas how to achieave this?
maybe making the mesh seamlessly tileable in zbrush using some 2,5D brush?