ZBrushCentral

Scalp / skullcap

Hi people!

I have characters “ready” and having several levels of subdivision, but I wonder if it would be possible to do that

I tried to find it by myself, and succeeded on a basemesh with no level of subdivision, so very easy … But for a mesh with 6 or 7 subdivisions, that’s another story …

Please do you have any idea?

calotte b calotte calottee calotteee

Hello @SURMULOT ,

If you’re asking how to make a skullcap for a character mesh, I think a lot of p[people might start with a mesh extract:

http://docs.pixologic.com/user-guide/3d-modeling/modeling-basics/creating-meshes/mesh-extract/

If this is not what you are asking, please clarify your question further.

Thank you!