Scaling in Zbrush is always problematic when there are subdivisions and layers, these are some of my experiences with different methods of scaling. Each one with his own problems and none free of them. It would be cool to know if somebody has extra info or workaround:
Deformation scale
- Layer in recording [LIST]
- Size change is stored in the recording layer
- DONT USE: Acts wrong as the scale disappear as soon you deactivate or interact with other layers
Toot>geometry>size scale
- As above
Transpose scale
- As above
Transpose master scale
- Layer recording or not: Identical to above
- Model is forced to lower subdivision. This means
- The detail IS LOST as the scale is done in the lower subdivision in a less extreme way than above. But enough to mess the model.
- In general never use transpose master to scale models unless you don’t care about details or the model has not subdivisions.
Tool-export scale
- Using copy paste to another tool, change the tool-export values and return the subtool to the original tool
- Layer recording or not: Identical to above
- There is NOT LOST of detail if this is done in the lower subdivision or higher
ZsceneManager merging temporally subtools
- Layer in recording [LIST]
- Size change is stored in the recording layer
- DONT USE: Acts wrong as the scale disappear as soon you deactivate or interact with other layers