Working with ZbrushR6 and Max 2014, I just want my sculpt to relate to correct cm units in max. As you can see here, looks ok in Zbrush. To scale in preview window etc
If I export/goz to max it’s super tiny (purple shape is human height, 160cm)
I check to see how much scaling is required to make it correct. It’s x3000
So in Zbrush I scale a subtool x 3000 and repeat to others. Export/goz but now it’s smaller than what the same scaling did in max.
So I think, ok, will export this 5 times bigger using these settings. Ends up SMALLER
I wish there was a universal process to follow to fix such scaling issues but I can’t find one that works. If no such thing exists does anyone have any tips on how to correct my scale here?