Hi there,
I´m having massive problems with scale going back and forth between max 2017 and Zbrush 4R7. I´m not sure if that issue was there before 4R7 or if I just never encountered it for other reasons. But switching between Max models in real world scale and Zbrush tools now gives me terrible scaling issues I just can´t seem to find a proper solution for.
I´ve tried so many things, that I can´t even quite point out when or why they happen.
So whats the correct workflow going back and forth between Zbrush and 3ds Max? GoZ is NOT the solution.
Usually the models turn out way too small in 3ds Max or way too big in Zbrush.
So can someone please please givme me some directions here, cause its driving me completely nuts…