Digi-Mech:
Look just under the buttons in the Export Panel, and just above the Offset sliders, Scale is blending in.
As far as size relating to things in other programs, I dont know, perhaps you might think generic Units, so you are working at 1.0124 units or something?
As far as I know there is no way to measure stuff in ZBrush, but if you go into the Deformation Pallet and hit unify you will make whatever it is size to 1 Unit of ZBrushishness.
Test this with a Cube:
- Make a Cube.
- Hit Unify in the Deformation Pallet.
- Look in Export and you will see that its Scale is set to 1.0.
- Hit Export in the Tool pallet above and import into what ever software you like and see what a ZBrushish Unit amounts to.
- Note that I have now coined two new terms of measurement (ZBrushishness and ZBrushish) and be suitably impressed.
Anyhow, its subjective, In Blender for example one Blender Unit can be an inch, meter, mile, or smoot and if you are me, lightyear. Also note that Blender hates me and wants to see me dead in a ditch.
Another trick would be to import an object with a size of 1.0 from the other program and compare it to things inside ZBrush. As I said, measurement is subjective, so a scale of 1.0 needs context.