I wanted to set a model that already has subdivisions and detail to real world scale for rendering in Max. Looking around online, it seems the best thing to do is set the scale of your base mesh in Max first, then export it and import it into Zbrush manually, then add layers/details… so, I exported everything, both hi res and low, brought it all into Max, grouped it, scaled it, then exported everything and brought it back into Zbrush, projecting details, etc onto the rescaled low res mesh… then I shot the displacement, GoZ’d it back to Max, added turbosmooth and vraydisplacement and everything seems okay, except for inexplicable artifacts and jagged edges around the eyes and nose. I was also having displacement issues on the model before resizing too, so I was wondering if it had something to do with my settings. I’ve tried all these same settings on the ztools that come with Zbrush and they seemed to work fine… so, I thought maybe my uvws got messed up with all the back and forth… but after redoing them, same issue. Here are screens of my displace and vray settings, if anyone can offer some insight…





