ZBrushCentral

Saving Render:Adjustments to an image file?

Here’s a puzzle. The Render:Adjustment settings let you interactively make global color adjustments to the canvas (while working or after final rendering). Since the adjustments act as filters to modify the true colors there does not seem to be a way to capture and save the “adjusted colors” in an image. The adjusted colors cannot be captured in a movie, either.

So far, the only way I’ve found to actually capture the colors is to perform an external screen capture, then crop the resultant image as needed. Has anyone else found another way, from inside ZBrush, to save the adjusted colors to an image file, either manually or via scripting?

Thanks, Sven

it’s been awhile since I played with them but maybe there is a way to use the filter brushes…cameyo i think had that script for zb2 that had a bunch of preset ones…you might be able to find a way to use them somehow to accomplish what you want…maybe…maybe not :smiley: …just throwing an ideer into the pot.

Does exporting the document not work? It does for me…

oh another thought…what if you had a plane that you could tex to col to? then col to tex back and save that way? prob stupid…but am tired hahaha…but hope to spark an idea for ya.

Thanks Marcus… yes.

Actually, Document Export does do it for me, too… I guess what I really want to be able to do is include color adjustments when I bake to a layer, or when using the MRGBZGrabber or even when doing a Col>Txr. Any ideas?

Taking off on Nuts’ suggestion (thanks Nuts) I might try to reimport the document image and, somehow, drop that on the baked layer (with possible registration problems?) That’ll be my next step.

I’ll post results if I solve this…
Sven

Basically, this process does what I wanted…

Start by making any color/contrast adjustments to canvas-pixols using Render:Adjustments, then do the following to bake these color adjustments into the canvas itself:

  1. Clicking Document:Export captures the screen with color adjustments intact to a .psd file.
  2. Texture:Import loads back the saved.psd file as a texture.
  3. Turn off Texture:cd.
  4. Clicking Texture:CropAndFill applies the texture (with color adjust) to the canvas, in effect baking in the adjusted colors (exactly what I wanted).
  5. Finally, unselect Render:Adjustments:Adjust to turn off the color adjustment filter to see that the captured color adjustment settings have been baked into the pixols of the canvas. :slight_smile:
                    • (updated Feb 15) - - - - - - - - - -

D’oh! - If, in the future, anyone even cares… the above can be simplified to 2 steps really:

  1. With Adjustments in effect, click Document:Export to file.
  2. With Adjustments disabled, click Document Import of same file. Done.

besides this method being dirt simple (obvious) - the biggest improvement for my purposes is that the textures palette doesn’t get all cluttered with extra imports… cool.

Sven