ZBrushCentral

Satyr project needs feedback!

I’ve just started a new sculpt and I want to make sure that the model is fit before I go further with it and start texturing it.

I want to hear if there is anyone who can give me some constructive critizism about the face silhouette, facial structure or even wrinkle details.

I plan to add pores later but I want to have everything in place first. Any thoughts are welcome!

Attachments

satyrscreenshot01.jpg

I like the horns and transition to the skull, although I might exaggerate (inflate) them a bit, add a bit of brow above the eyes. Not sure of your intentions with the sculpt, but if old & melancholy was the goal you nailed it. Evil grin or some other expression will really change the feel. Great work! -Shea

Old and melancholy is definately the look I’m going for. A final render with some soul in the eyes will do everything on that account. but I see all these hyper realistic zbrush models showing up here and there and I really want to push my skills to whatever the next level for me is! Thanks for the thought I’ll see to it :slight_smile:

Here is an update.

Attachments

satyrscreenshot02.jpg

Currently working on my diffuse maps on everything, trying to make the skin to horn play well together. Specularity maps is a definite miss but it’ll surely come later.satyrscreenshot02.jpg Any comments are greatly appreciated!

By the way does anybody know a way to have 1 shader work with 4 different diffuse textures in Keyshot?