ZBrushCentral

Sapphire Real-time 3D Character

Sapphire is a real-time cyberpunk-inspired character based on Trevor Claxton concept created during JHill Group 3 8-week character class.
This project pushed me creatively and technically.
I gained hands-on experience in hard surface workflows, deepened my understanding of character pipelines, and delivered a fully optimized asset ready for game engines.
The renders were made with Unreal Engine 5.6 Path Tracer.
Big shout out to JHill for the amazing course, and to my classmates for their support and critiques along the way.






Special Thanks:
JHill for the incredible guidance and feedback:
(https://www.artstation.com/jhill)

Jared Chavez for his awesome feedback:
Monica Studios](https://www.artstation.com/jchavez21)

Ackeem for his awesome feedback and guidance:
(https://www.artstation.com/ackeem)

Hov for his awesome feedback:
(https://www.artstation.com/hovorov)

Big thanks to Trevor Claxton for letting me use this awesome concept:
(https://www.artstation.com/trevor)

Thanks for checking it out!

Artstation: https://www.artstation.com/antoniomacara_cgi