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Salamander

Salamander is a character of my imagination, I wanted to create a meta-human with alchemical abilities.
I started the project in zbrush then I created thetopology in Maya and then the UDIMs
For the details of the skin I used the HD Geometry in zbrush the pores and wrinkles are
all sculpted by hand.
All the character maps I created in Zbrush (Roughness, Specular, Albedo, Bump and SSS), for the rest I used Substance Painter, the Lookdev I did it in Maya with Arnold.

I hope you enjoy :v:



5 Likes

Very cool idea and design. I really like it

Nice design idea!