ZBrushCentral

Sadness

I’ve Been inspired by a statue i’ve seen and decided to do a version from what i could remember. I’ve started this project last year, but i wasn’t happy with the result, so i decided to leave the preject on a pause, and i’ve resumed now, and take to completion.
Everything were handsculpted in Zbrush, and i’ve used maya to do a quick retopo and UV to texture a little bit in Substance painter, and rendered out in Marmoset Toolbag.
The Body were done asymetrically starting from a Zmenequin, wich i’ve posed down and started sculting on it. The cloth piece were also done in zbrush using just a simple plane to make the sculpture in it.

![1042|1000x562]

The end, thanks! :wink:

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Great use of mannequins, it’s not easy to sculpt asymmetrically. Well done @Gabriel_Guerra_3D :+1:
Jaime

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Thank you very much Jaime. And yeah, it’s very dificult to sculpt without simetry, but with practice it becomes easier and easier. Cheers!

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