Here is my short story…I bought ZBRUSH 3 before few months, upgrade to 3.1 and use this great forum and online video tutorials to get knowledge I need so I can make my ideas in 3D. And I started…I had idea to make SHARKMAN character. Body of the shark with human arms and legs. I stared with ZSpheres. When I made my base mesh looks good I make polymesh and used every level of subdivison to achieve better results. When I finaly finished I realize that I need more polys on the sharks head, so I separate head and subdivide it more…Then I do the same with the arms and legs. Soon my SharkMan was maded out of lot of Subtools (Left Arm, Right Arm, Head, Body…) Each of the parts has a few millions of polys so my ZBRUSH was so slow that I work in very difficult conditions. I spend 1 month with this figure and made it looks very very good, I even used Polypainting and my SharkMan was slowing down Z3 a LOT but looked FANTASTIC. Then my SHARKMAN.ztl file becomes buggy and at the end he was broken. So now I can’t use that file anymore and ALL of my huge work is lost. Why ? Because of so much data that ZBRUSH just can’t handle on my system.
So how to avoid this problems in the future ? I see that a lot of you has 100.000 polys character that are very detailed and looks perfect. How to do this and use maximum of my 100.000 polys?
All the best