Hey,
I’m currently working on a head mesh I’ve imported from max with about 2,000 polys and I want to create some details in ZBrush and then export a Displacement Map to take back into max. The map is going to be 4K, but I’m unsure about the level of polys I should use in ZBrush to get optimal results without sacrificing performance. Is about 2 million enough to get details like skinpores onto the displacement map or will it be too inaccurate for a 4K map and I should go up to 8mil?
Thanks in advance.