I have a sword sheat as base mesh, and I am sulpting the ornamentation with the help of masks. I want create polygroups from the masks, so that I can set seperated materials in the Blender. The material colours of the polygroups should get clear different colours, so that I can bake the ID Colour map from the highpoly to the lowpoly model later.
The mask has a smooth border like the polygons all around. But if I press the button “Polygroups->Group Masked Clear Mask”, I get a polygroup with a rough border. Its follow badly the mask shape.
How can I smooth the polygroup border? Is the divide of the geometry the only way?