ZBrushCentral

Rotation in ZBrush Relative to XYZ...

Hi all,

is there a way to rotate a tool relative to it’s original position in relation
to a fixed coordinate system (like xyz in any other 3d app)???

Why?..I use Z Brush to create a highdetail model from an imported mesh.
Then extract a Worldspace normal map to use in game (where it is converted
in a tangent space normalmap by the game engine)

Problem …if I have to change the position/rotation of the original object for some reason…I’m F*d !!!..Cause I cannot use the worldspace normalmap anymore.

So I have to resculpt the whole thing again???

This is obviously a problem for an efficient workflow…

Any ideas ???

cheers

When you are sculpting your mesh, you do not change its coordinate system in any way, shape or form unless you use the Rotate deformation or rotate the angle in the Tool>Preview and then press the Store button. The world space calculations are relative to that Preview; not the canvas.

Thanks Aurick I’ll try that…sorry if I’m asking stupid questions…but I’m generally so busy working with ZBrush that I don’t have time to learn all
the buttons…I’ll prefer to pick your brain if that’s ok :smiley: