Hi all,
is there a way to rotate a tool relative to it’s original position in relation
to a fixed coordinate system (like xyz in any other 3d app)???
Why?..I use Z Brush to create a highdetail model from an imported mesh.
Then extract a Worldspace normal map to use in game (where it is converted
in a tangent space normalmap by the game engine)
Problem …if I have to change the position/rotation of the original object for some reason…I’m F*d !!!..Cause I cannot use the worldspace normalmap anymore.
So I have to resculpt the whole thing again???
This is obviously a problem for an efficient workflow…
Any ideas ???
cheers