Hello!
I am new to zbrush but have in Maya for a long time. I am confused however. I created a Cylinder3D. When its created the top is up so both flat portions are up and down from floor. I want to rotate the cylinder so that the round “cylinder” portion is on the ground and top and bottom are to the left and right. Seems pretty straight forward. So I use the rotate ® to rotate it 90 degrees and all is fine, but when I try to adjust anything like in initialize for instance to up the VDivide the cylinder automatically jumps back to the flat parts being on top and bottom again for some reason. How do I rotate and keep it in that position without it going back to the original rotation?