ZBrushCentral

Rotating / moving all!

Okay you know when you create a ball or plane or other 3d model and…

Erm when you create it and like to move or rotate or scale, how does it work?

To me it seem to work randomized, it wont start the rotating thing before ive clicked and dragged mouse all around monitor and so on. I mean how to activate rotate/move/scale thing.

Sumthing to with clicking on the gyros circles that makes the gyro? But what and how to click em!

to move scale or to rotate you must be in edit mode …download the manual or search for auricks training courses to tell you more about edit mode…hope this helps

JJ is right, you should check out the manual.

However this should get you started until you get around to reading more thorough explanations.

the following instructions are for when you have the gyro mode in operation.

I really aint the reading type :confused:

But maybe I should do a lil’ exception…

Anyway thus didnt tell much, but maybe that aurickles thing will.

Thx anywayz :slight_smile:

Erm with what should i search for?

I did use hes username,

and used word “tut” ; no matches.

So?

I hate to be the one to tell you this fuza but anyone’s tutorials that you find will involve reading. Life’s a bitch sometimes.

However, on the brighter side if you check the quicklinks at the top of the page you can look for tutorials that use scripts. These will be .txt files. You can slow them right down in the script palette and click the “show actions” button, also in the script palette.

Some scripts involve reading but you can just watch the pictures!

:stuck_out_tongue: Ive been searching for that “QuickLinks” link.
Thanks for telling where it can be found! :slight_smile:
This is really really…!!!

Hey ive been there too…!

Anyway i got it. Mouse must be inside the gyro. Still dont know how it affects when you select sum circle around the gyro. But ill start readin now, soon, ups 1st gotta learn how to read…

Whah i finally managed to rotate my scene, although not perfectly yet but still. Made this,
I know its a bit blurry, but believe me, it looks much better blurry than sharp. The trees suck… Anyway readin! ARGH! :stuck_out_tongue:

Well the first rotate is always the hardest.

It’s a good idea to get a cube on the screen with the gyro and just spend an hour trying it out. It will all click eventually.

What your suggesting is a suicide!

you mean Zzuicide.

OK a half hour then.

do I hear 15 mins?

Yeah sumthin like that.

15 mins, maybe, lets see how strong i am.

Seriously though once the gyro is mastered it makes life a lot easier. I spent months using the gyro without fully understanding it. Most of the time it would do what I wanted but a lot of the time it wouldn’t.

So I just spent an hour one day resolving to understand how it works. It’s really worth it because once you’ve got it you never have to think about it again. It saves a lot of time in the long run.

The first thing to be aware of is that in the three modes: Move Size Rotate not all the coloured bits work.

Basically you have three axes, and three planes. The axes are Cyan Magenta and Yellow Which correspond to the X Y Z axes. And the planes are Red Green Blue which correspond to the X Y Z planes.

If you understand colour theory you will notice that RGB is the opposite of CMY. This makes it easy to keep in mind which plane or axis is which. Just think RGB XYZ CMY XYZ.

Now you have that sorted. The next thing is to realise that when an object moves further away from you it does not change size. This can make it very confusing, because if an object moves up it is not possible to tell which plane it is moving on by looking at the object.

But if you move it using the coloured rings you can be sure of which way it is moving no matter what it looks like.

The move mode is the most confusing. That is the one nearest to the cross, towards the left.

When you are in this mode if you click and drag on one of the CMY axes the object will only move on that single axis even if your cursor wanders. However if you miss the cross and touch one of the RGB planes then the object will move on the two axes that are on either end of the RGB segment. This is perhaps the most confusing aspect of the Gyro and it has baffled many very experienced users. It had me going nuts one day until I resolved to understand it. Instead of dragging on a plane, (RGB) many users prefer to drag on the two axes separately. You really have to play around with this to fully understand it.

The thing to watch out for in the Move mode is that you always only ever touch a cloured bit, because if you touch inside the Gyro it will immediately orient itself to the surface normal of any object it touches or it will orient itself to the background. Then you will have to go back to rotate mode to put it back to where it was. This gets very frustrating until you get used to it. The grey ring is alway parallel to the background, which is the same as the blue ring when the object is first drawn.

The mode on the far right is the Rotate mode and you can Rotate around the three planes RGB by clicking and dragging on a plane. If you click on an axis CMY nothing will happen at all, you won’t be able to move it.

If you click and drag inside the gyro in the Rotate mode AND you are NOT touching a coloured bit then you can free rotate in any axis or combination you choose. But the thing to remember with the rotate mode is that when the object is first drawn or if it reorients itself to the background, so the blue plane (Z) is parallel to the screen, you can’t rotate it on a single plane UNTIL you first ‘free rotate’ it a bit. If you don’t realise this you can wonder why it is not working.

In the Resize Mode (that’s the one between the Move, and Rotate) You can click and drag outside the gyro to Resize. If you click and drag on an axis (CMY), it will resize only in that axis. Good for stretching an object. You can also click a plane (RGB) and it will resize along two axes. You must keep an eye on the coloured bits because if you click near a plane (RGB) the plane will highlight and then the object will only resize in two directions instead of all three at once.

That’s about it.

Jah, ive spend that 15 mins. Okay a lil’ more around it.

Now read your text.

Okay not quite understood but…

…three things still makes me wonder,

  • When you sumtimes rotate your model, and then move it, it rotates automatically the model to sum weird position…
  • How to move along the z, depth way.
  • Why is it so damn difficult?

yes I do mention this in my lengthy post.

When you are in the move mode, if you touch inside the gyro and you don’t touch a coloured bit then the object will reorient itself to the surface normal of whatever object it is touching or it will orient itself to the background. If this happens you have to go back to the rotate mode to put it back to where it was.

Once you have an eyeball in position you can snapshot it Control S then go to move mode and drag it with the GREY ring.

The yellow axis is the Z axis RELATIVE TO THE OBJECT which you can drag on in the move mode. However if you are positioning eyballs you will want to move it along the Z axis relative to the canvas. To do this you click and drag OUTSIDE the gyro. UP is away from you and DOWN is towards you. You can do this maneuver either in the Rotate mode OR the Move mode, but not in the resize mode.

<BLOCKQUOTE>quote:</font><HR> * Why is it so damn difficult?<HR></BLOCKQUOTE>

because you havn’t spent an hour mastering it yet. Believe me an hour spent here will save you many many hours later. Every time you spend ages rotating the object into position then move it eslwhere then accidentally touch it inside the gyro you waste more time while you have to fix it up.

Yes but i still havent quite understood that bite.

Btw thank you for that really long and helpful text!
Where did you cut it? :slight_smile:
Just jokin…

<BLOCKQUOTE>quote:</font><HR> Yes but i still havent quite understood that bite. <HR></BLOCKQUOTE>

Have the browswer open and have a tool in ZBrush open and follow the instructions. I promise you when it ‘clicks’ it will all make sense. This is why even when you half understand it, it is better to keep going until you fully get it. It is real boring when you are trying to model something and you have to think about rotating it.

Like loosing the model from editing mode…

Yeah ive got zbrush running on bg, most of
the time actually.

It just crashed and lost one picture/zmodel.
So sad. It will not be runned anymore this
day, you gotta punish it so it learns…:stuck_out_tongue:

Here’s a quick tut on eyeball postioning. Before you run it, in the script palette click “show actions” and in the modifiers set the replay delay to about 500. This should slow things down. Then run the script.

(If you lose editing by selecting another tool just clear the layer. Your tool will be in the toolbox as it was when you last left it, just redraw it and continue editing)

eyball_tut.txt