ZBrushCentral

Roman Centurion

Hey guys, I’ve been out of touch for a while now but I found some free time to do a model for myself, so I made this roman guy here. I tried to recreate the likeness of Lucius Vorenus from HBO’s Rome as best I could, I might not have been that successful this time around, but I learned a lot and I hope my next character will be better:)
Hope everyone likes what I came up with. Thank you.

Link to my blog for more stuff :slight_smile: http://kozlovartblog.blogspot.com/

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Your centurion is awesome! Great work. Which game did you make it for?

Thanks :slight_smile: I’m really glad you like it! I just did this for fun on my free time not really for any game, would be cool to see him run around in some game somehwere though :slight_smile:

This is possible;) but, I suppose, your character is about 20-30 mln poly. So, it needs to be retopoliged for games

That’s a really great Centurion! Show us more ZBrush Screenshots! :stuck_out_tongue:

Hey guys,

Im happy to hear you like this guy, here are some more renders for you guys. I have a link here to an interactive turntable: http://www.shoogleit.com/2351-0_VorenusHigh please come check it out.

Some extra Zbrush images:

I also felt I might share how I made the chainmail. For this guy I used micromesh, that awesome awesome new tool :slight_smile: It took me a bit of trial and error to figure it out but I finally got it. I started with a topologized mesh which I used as a base and went through and made sure all of the polys were facing in the same general direction (I used an arrow mesh for reference). This is a method I learned from a Zclassroom tutorial from Joseph Drust for making a ghillie hood. This part was a long and tedious process and I wondered if there was a more automated way of making sure the polys are faced in the righ direction. Anyways I then subdivided it and applied a link mesh I made in maya and made chainmail :slight_smile: Micromesh is the dopest!!!

@lekseus This guys is actually topologized for games he is 10,448 tris and the platform is 3,777. SO if I rigged and animated maybe I could get him into a game, which would be pretty sweet.

Here’s some screens of the topologized mesh and textures:

Great character, great work !

Thanks gkhnaltay! I’m Really glad you like it :smiley:

AntonKoz, there is good tutorial “Sculpting Hard Surfaces, Armor and Repetitive Patterns” by Ryan Kingslien. Probably, its good for me (just started to learn ZBrush). If you’ll not find it - PM me;)
Most game engines have implemented animation sets, so don’t worry about that.