ZBrushCentral

Rocket Sled

I was inspired today by Pixolator’s Post showing all sorts of ZSphere creations – especially the mechanical ones. It seems that mechanical modeling is often forgotten with ZBrush! So here’s the beginning of a new project. Hopefully I’ll get time to work some more on it in the near future.

Presenting: the Rocket Sled

Designed for one, this high-powered skimmer hovers above the terrain for a smooth ride and can rocket to speeds of over 500 kph. The seat is ergonomically designed with a cradle back and conforming head rest to absorb the pressure from even the fastest acceleration. The gimbal-mounted steering column offers precision handling and contains a variety of navigational aids including a built-in laser obstacle detection system.

Get yours today! A steal at only 6,499,999 stellar credits, this sale won’t last!

Hi Aurick,

Nice work, but how do you make holes like you have in the “nose cone” of your little craft there??

Regards,
Zendoftheworld…

I noticed the craft too.
This is great modeling! :+1: :+1: :+1:
I can’t wait to see more.
I bet your happy to get some ZBrush time in now.
:wink:

Very cool craft Matthew!!! This should inspire many!

Michael

looks great matt… cant wait to see it up and running…

impressive z-sphere modeling and a great design. i myself find the magnets a little difficult to handle. will study your model closely. thanks aurick.

Impressive modelling Mattew!!! :smiley: :smiley:
Simply perfect !! :+1: :+1:

Very well done,compliments
Bye
Leo

AWsome piece Matthew :+1:

David

Love these new Zsphere’s. A little help from Aurick or Pixolator on settings and the best way to use the Attractors would be nice. I reviewed many of the images posted carefully, an I can see what was done, but I’m trying to grasp the relationship to the why… I downloaded Pixolator’s TwoTail’s and made it into a very elegant creature, but how to get started is the issue. Maybe my industrial design background is making things far more complicated than necessary, but…

Thanks to any and all in advance for your aid.

Attractor spheres are actually very simple.

Basically, they affect the mesh radially from the point at which they are connected. The larger the Attractor, the greater the area of influence. The farther the Attractor is from its parent, the more strongly it will pull.

So a small Attractor close to its parent will pull a little of the mesh a short distance. A large Attractor far from its parent will pull a lot of mesh very strongly – even to the point of bending the entire model.

The best way to learn on this one is really by experimentation. Working on the sled, I spent a lot of time moving a shphere then switching to preview to see if it had the effect that I wanted. In fact, some aspects of this design were born out of happy accidents – things that I really liked and decided to expand upon.

Another question was raised regarding how I got the holes in the front canopy. If you look closely, you’ll see that at their thinnest point they are not quite a perfect join. This is because I brought both sides around, and then overlapped the final ZSpheres in each chain.

Cool! It’s been a while since we’ve seen an image post from you. :slight_smile: :+1:

Well, Well, Well :warning: an actual image from Aurick :slight_smile: It is really nnice to see you creating and posting images again Matthew. Looking forward to many more! :smiley: :+1: :+1: :+1: :+1:

Can I get one with leather seats?

Neat! It is cool to see another image from you. :slight_smile:

Coming from an Industrial Design background, I really like the possibilities. It just may take awhile to get used to the steps to get certain edges and curves.

Nice use of the Attractor on the nose sphere to make it hollow out the mesh even farther. :+1: :+1: :+1:

Hopefully we’ll get some more people joining in on the fun with this. :slight_smile:

wonderful land speeders Aurick and noitaminanimation. Heres my contribution, made for higher altitudes, but suitable for land cruising and well, the davidsship:

David

wow… those are truely beautiful. ** fool me, just found out what those wierd looking things hanging off are…(the invisible ones) :D**