ZBrushCentral

Rocka Girl

In this project I was focusing to make real time model with realistic skin shader and also stadying real time hair( that I hate to make, still) So this is a result. I’ve used XYZ displacement to make base skin surface, than added details by hand and normal map created from final displacement. Sculpted in Zbrush, Rendered in Marmoset.
Comments are welcome

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