Hi everyone, this is a personal project.
3D character design based on the 2d concept of Johannes Helgeson.
The character was made in zbrush, then retopology in maya and a quick rig for the pose.
Textures made in Substance Painter.


Hi everyone, this is a personal project.
3D character design based on the 2d concept of Johannes Helgeson.
The character was made in zbrush, then retopology in maya and a quick rig for the pose.
Textures made in Substance Painter.
Excellent piece. Thank you so much for posting.
Great work @ManiSalguero and welcome to the ZBC Community! Shout to Johannes Helgeson, big fan of his stuff!
Thanks!! I really appreciate it
Thanks to you.