As it happens Mr Pablo Munoz has some free fur brushes press here .
Taking a look at how these are created in your brush settings will help you create your own.
You can find Pablo discussing the topic of fur in this video link
Ana Carolina Pereira discusses using VDM’S press here
Here is Ana doing her own fur block-in sculpting a goat
For fur breaks/ surface breaks , using vdm’s (as linked) using masking , sculptris mode ,chisel brushes, ScribeChisel brushes etc are all useful devices.
You can also use the history recall brush if you want to copy areas of fur you like from a sculpt variation. This allows you to work freely on variations and copy over sucessful areas.
Relative to History recall is capturing existing sculpted areas to use elsewhere using the XTractor brushes
How any brush can be an XTraction brush here discussed by Michael Pavlovich
Here’s Ashley A. Adams discussing using Curve Alpha brushes
Here’s Oscar Trejo discussing using sculpting layers
Relative to using layers is using morph targets see Daniele Angelozzi discussing that here. In this video Daniele shows you how using layer brushes with morph targets will help you create fur that can overlap at different depths using the brush depth feature.
Relative to sculpting depth heres a discussion by Michael Pavlovich using the Thick Skin feature.
Stroke Menu > Adjust last - this will help you increase or decrease the strength of your last stroke.
video on Adjust Last, Group Changed, Mask Changed, and Mask Boost & Dilute
Check out the contrast delta and contrast target brushes for adjusting the contrast of stokes if needed - also you can find a global contrast setting in Deformation >Contrast see Michael Pavlovich here
Check out , Replay last relative - discussed by Alfred Zhuo stroke and record stoke - discussed by Sean Forsyth are ways of repeating a sculpt action.