Ultimatly a scene I am working on will have about 15 of the same characterall posed together in different ways.
I am unclear about the proper workflow for this task. I can create a model in Zspheres, but to do any sculpting I need to convert it to a polymesh, right? The issue is that I will be posing about 15 of the same zsphere model, so I want to have already sculpted it before I do the final posing. The level of detail will be medium, so I am not looking for 100% accuracy with muscle structure - just to say that I don’t need to do any more scuplting after posing.
I think I have heard about re-riggin polymesh models after they have been sculpted, is that true?
I don’t wan to use TransPose because it seems like that will take much longer to do 15 models than with Zspheres? is this correct thinking?
it also seems that I should retopo at some point because I will be doing a lot of posing, and I want the figure to move fluidly when posing.
I have tutorials on zspheres, scuplting and retopo, but anyone else to help explain parts of the process would be great.
- Zsphere the base model
- convert to polyMesh for scuplting
- retopo
- re-rig
- duplicate and pose each model
