This is my first attempt at rigging in ZBrush and I have no doubt the problem is me.
The attached images show the portion of the rig I built in the boot.
When I bind the mesh to the rig and test an extreme pose of the legs by rotating the hips, I get the boot laces moving away from the boot and the boot distorting/twisting a bit.
I have tried to added spheres and scale down the spheres but nothing seems to change the problem.
- Can someone please advise me of what I have done wrong?
- How do I fix the rig in the boot to not distort?
- Is there a way to delete a sphere from the end of a chain besides undo?
Sometimes I need to delete one that is not the last created and it is
painful to delete good parts of the rig to remove a bad section.