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Rigging transparency issue - Seems Image-Plane related

Hey all,

So I’m posing a TPoseMesh and I am trying to match an image asset from a certain angle, so I ‘stored view’ from said angle so I could go back and check for reference more easily. But when I attempted to restore the view to check some posing I did, The ghosted mesh disappeared and I could only see my rig. When I pressed A to preview, the mesh was still there, but coming out of preview mode did not restore the ghosted mesh. Not sure if this matters, but I have some image planes loaded from when I was using images to refine my mesh.

Thanks in advance for your help everyone. Stay safe out there!

I’m on 2020.1.1 Windows 10.

Welcome to ZBC!

In the Texture>Image Plane>Reference Views sub-palette there is a small “L” button (for Legacy mode). Turn that ON and then press the view button to refresh the view. That should solve the problem.

-Marcus

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Gotcha! I’ll put this in my notes. Thanks so much! =)