Dear Zbrush folks,
I’ve recently made a character and I’m quite happy with the results. The character itself however isn’t posed and is quite heavy ( 7mil) I’d like to pose the character though and have been adviced to use the transpose tool. Whenever I look up a tutorial though people say that it will produce a lower subdivided mesh but that is asuming I have used subdivisions…
I however have used dynamesh and cannot do this. I’ve looked into alternatives and this could be using zspheres but due to the heavyness of the character this takes a crazy amount of time to move anything.
Is there anyway i could make a lower subdivided mesh, use transpose and then switch to the heavier version ?? I kinda feel at a loss not knowing how i can make this work.
– edit – Zbrush seems to crash a lot as well when I try to use decimation master or remesh certain parts.