Hi,
After 1 making a low-poly base mesh and 2 a zsphere rig, what is the best workflow for accomplishing this:
- Make Multiple poses
- Get feedback
- More poses, add rig details like fingers perhaps (or should the anticipated detail be done up front)
- Refine base mesh sculpt (on the a pose with symmetry)
- Pose with one or more of the previous rig poses
- Repeat with more pose adjustments, sculpt refinements
I’ve rarely used layers, but assume that the rigs (and the meshes?) might need them.
Any tips on organizing – folders, copies of rigs and meshes, etc, would be appreciated. Subdiv level insights?
And is there a point of no return where you cannot reuse a previous rig?
I’ve watched many videos, but haven’t seen much iteration. I suspect that layers are needed, and maybe morph targets, but not sure exactly how to implement.
I’m making a bunch of poses and would really appreciate any advice or links.
Thanks!