ZBrushCentral

Rigging hipolly with zspheres artifacts

When I bend joint on hi-polly mesh, rigged with zspheres, I’m getting this result:

Is there way around to get rid of those rings on joints? Or do I have to make lowpolly model first?

Attachments

ZbrushZsphereRigBug.jpg

That will happen if you try to rig a model with too many polygons. You will have to create a lower resolution version.