When I bend joint on hi-polly mesh, rigged with zspheres, I’m getting this result:
Is there way around to get rid of those rings on joints? Or do I have to make lowpolly model first?
When I bend joint on hi-polly mesh, rigged with zspheres, I’m getting this result:
Is there way around to get rid of those rings on joints? Or do I have to make lowpolly model first?
That will happen if you try to rig a model with too many polygons. You will have to create a lower resolution version.