Hi!
I’m a ZBrush and 3d newbie.
First of all I’d like to say that I’m VERY impressed by this forum. The sheer size of it is awesome (members, topics, posts), not to mention the quality of the work being done by you people. If I ever come even close to creating the stuff you are producing, (effortlessly?) I’d be very happy indeed.
I’ve tried the Zbrush demo. It’s the kind of software that makes you proud of yourself, I mean it makes me feel “smart” as opposed to trying out 3D Studio Max for example, which a friend of mine uses. He tried to teach me how to use 3DS Max, then left me alone to it and I hadn’t a clue as to where to even begin doing something creative/useful, and I know I’m not THAT stupid.
The aforementioned friend also uses Poser as a starting point when using people in his images. As the name implies Poser is used for posing characters (and hair, cloth and whatever as well, I’m told).
In Poser the characters can be posed because they have a skeleton type of structure imbedded in them. When exported to another file format, like the obj format, the skeleton is lost.
I’d like to use the models from DAZ Studio, remodel them in Zbrush and then integrate the original Poser skeletal structure for posing within Poser.
Is this possible at all?
If it is, I’d value an as close to automatical “push-a-few-buttons-do-not-interfere” a solution as one can get.