ZBrushCentral

Reversed texture maps in Bryce from imported Z objects

When importing the apple from Pixolators Apple demo in the Texturemaster to compare render qualities in Bryce I noticed that Bryce flipped/mirrored the texture when importing, to flip it back was simple as shown.

On the slim chance that this hadn’t already been reported I thought other Bryce users or those new to ZBrush may find this useful. :slight_smile: