Hi there. I have a quesion…
Im new to zbrush and this is my quesion: Why we dont use Zremesher for retopology for games?
We can make a low poly from our sculpt then bake High poly on it but why no one use this way?
Thanks.
Hello @MH_K ,
Meshes–especially character meshes–that will be rigged for animation often require highly optimized topology for the best results. This type of topology is beyond the ability of most auto-retopo solutions, and will often need to be manually retopologized to some extent.
Polycount is also a concern. While polygon limits for real time animation in games have drastically increased, at some level it is still a finite resource. This may again require more deliberate mesh optimization to make certain whatever polygon budget you are working with is spent efficiently.