ZBrushCentral

Retopology problems.

I’m a newbie at retopo and have been working on a large polygon head. I got half way through retopology and exported the retopo head just to see what it looked like in my 3d program. However it still has a large poly count. I thought it should be low poly but keep the high detail. I must be doing something wrong. Any help appreciated. thanks in advance.

If you’re trying to create the detail with geometry the polycount will start to climb. Generally you want the retopologized mesh to have just enough geometry to capture the large forms / silhouette (while being able to deform well).
The finer details from the sculpt can be baked into a normal map and displacement map, which will allow the low poly version to look just as detailed.

Thanks yes I have been trying this, however I still don’t seem to get the high detail I thought I would when baking out normal maps etc. I send it over to lightwave 3d via goZ (which doesn’t always work resulting in just a square box appearing) and the texture maps etc are all loaded in. However when rendered it’s still lacking. Guess I need more experience. Maybe I need to over emphasise the lines in the face. It shows up in zbrush great, just when it’s in another software it loses a little.