ZBrushCentral

Retopology logic

Hi, while was watching some portfolios I stumbled upon the juan Hinojosa’s one. Really awesome stuffs. But I can’t understand what’s the logic behind this retopology

I higlighted in red the zone I don’t understa…why don’t go with a single quad instead of doing 5?

Attachments

resample(lanczos).jpeg

My best guess is that it’s a support edge loop. Then again, if it were a support edge loop, it would be placed closer to the edge. Plus, it would have been better simply crease it.

I was going to say he used it so he can pop out the fifth face but, it doesn’t look like it’s pushed out, just flat. so it’s not really needed.

Perhaps it aids in creating a triangle strip that encompasses more of the model than without the inset, or even the entire mesh in one strip? Since the model is for a console game I would imagine triangle strips still play a major role in wringing every last bit of performance out of the hardware. If not for performance then at least for speed of loading.

The Order: 1866 could also originally have been a PlayStation 1 game and the inset is there to alleviate the texture warping :slight_smile:

I have no idea and now I am curious. Can’t some courageous soul ask him on Twitter?