Perhaps it aids in creating a triangle strip that encompasses more of the model than without the inset, or even the entire mesh in one strip? Since the model is for a console game I would imagine triangle strips still play a major role in wringing every last bit of performance out of the hardware. If not for performance then at least for speed of loading.
The Order: 1866 could also originally have been a PlayStation 1 game and the inset is there to alleviate the texture warping 
I have no idea and now I am curious. Can’t some courageous soul ask him on Twitter?