ZBrushCentral

retopology, details and texturing

Hi, everyone!
i’m new in here, so, if there is a topic like this, i’m sorry!

So…i’ve got my model made with Zspheres. And it’s clear, it have no, proper UVs. I need to make a low-poly model from it, with texture and details. How do i get all the details and texture on my retopologized low-poly one, with proper UVs?

thank you!

unwrap your model copy uv´s and in the retopo and projectd all mesh paste the uv´s…(not sure about your workflow)