Hey guys,
I’m currently working on this small little mountain village. After I sculpted the general idea
for the mountain I wanted to retopologize it to make it more compatible and efficient for use in UE4.
However… Remesher does not give me the control I’d like to have ( the control of higher and lower density in certain area’s)
so I decided to do it old skool and use the topology tool ( which I love by the way ).
After a good start I started noticing this problem though and was wondering what is causing it ? Originally I wanted to continue working and see if it might disappear over time ( who knows maybe it appears cause it’s not closed or will disappear over time ) BUT… after I continued ( a bit further than the screenshots) things got worse.
Does anyone know why Zbrush is doing this ?