ZBrushCentral

Retopologize question

Hey guys,

I’m currently working on this small little mountain village. After I sculpted the general idea
for the mountain I wanted to retopologize it to make it more compatible and efficient for use in UE4.

However… Remesher does not give me the control I’d like to have ( the control of higher and lower density in certain area’s)
so I decided to do it old skool and use the topology tool ( which I love by the way ).
After a good start I started noticing this problem though and was wondering what is causing it ? Originally I wanted to continue working and see if it might disappear over time ( who knows maybe it appears cause it’s not closed or will disappear over time ) BUT… after I continued ( a bit further than the screenshots) things got worse.

Does anyone know why Zbrush is doing this ?

Attachments

Mountain1.jpg

Mountain2.jpg

Did you try the PolyPaint option with ZRemesher?

I have tried it but the problem is I’d like to handpaint the mountain ( in photoshop) it was the idea to give the complete path a different Material ID so I could use a tileable texture for it meaning I’d need some control over the mesh. When I used Zremesher it came up with a nice/good result exept that the topology was a bit odd. if there’s any good method on fixing that I’d be more than interested trying it again.

(also thanks for your quick reply)