I have been reading the great topo Lab thread and other videos, but I’m still not making a few connections about big retopology ideas.
Attached is my current model - notice the lack of polys in face and too many in hands and feet. Model is 2mil polys at subdivision level 7. My comp prob. can’t handle much more.
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there is an obscene amount of detail in hands and feet, and not enough in the face. The model is 2mil polygons and I cannot even sculpt the lips. Dividing again, to level 8 makes the model have 10mil polys and my computer can’t go past 2-3mil. Does this mean it’s time for me to retopo?
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The idea of redistributing polygons is done by drawing new topo lines closer or further away from eachother? Close lines = focusing/adding topology to that area? Spread out lines = not focusing polygons in that area?
For example, I would not redraw many topo lines in the chest/legs, and I would make many in the face area? Is that the idea?
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I couldn’t get the topology painting Zscript to work so I don’t quite understand that idea. I tried painting on topology, but since your model is at a high subdivision level, zbrush just crashes because it’s painting a ton of polygons on. Yet your supposed to retopo a model from a high subdivision level right? Another tutorial said that painting topo was better becuase…it’s quicker? They didn’t really elaborate after that.
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When I am done will I still have all my subdivison levels? Will the model still be 2mil polygons, just that they are now all in the face or where ever I direct them?
I’ve also attached two different retopo tutorials - one has a much more detailed retopoing of the face - how do I know how detailed to go?