I’m trying to make a very simply hand mesh. It seems like Zbrush can’t calculate these faces around the fingers properly.
I’ve deleted and recreated these edges countless times now, so I know they’re there, all vertices are attached to each other…but still I get these holes where the faces should be.
Is there an explaination? Is this type of retopo. impossible to do? This is really frustrating, I dont’ know what to do now because I really need to retopologize my mesh AND keep Zbrush’s subD levels…
I’ve attached a pic, the one on the left shows just the edges, the one on the right is the adaptive skin.