ZBrushCentral

Restorer Portfolio zbrush models (The Witcher 3 cinematics)

Hello Zbrush world!

I will poste here some of my portfolio works.
Today Nilfgaardian Knight from THE WITCHER 3 - THE TRAIL cinematic

I model this head it in zbrush base on phots. Blend shape also made in Zbrush. I hope you like it. Render version made in Maya and Arnold.

More you can find
https://www.artstation.com/artist/claude

Best

Attachments

THE-WITCHER-3---THE-TRAIL_knight.jpg

THE-WITCHER-3---THE-TRAIL_knight_Zbrush.jpg

THE-WITCHER-3---THE-TRAIL_knight_Zbrush2_.jpg

Models made for cinematic THE WITCHER 3 - THE TRAIL
My work was to model head of Yennefer base on scan made by myself before. I made all skin details by hand. Hood simulated in Marvelous Designer and afterwards corrected in Zbrush. I also made all blendshape base on scans.

One again head model from The Witcher 3 cinematic by Platige Image
Fat bandit head from THE WITCHER 3: Wild Hunt teaser
My work was to model head and blendshapes of Fat Bandit


Nice works man !
did you did the texturing and shading too ?

Anyway keep it up !

CGPT - nope just the models

Nice work. :slight_smile:

Thanks Ghostman_!
Man Driver from Nitro Nation Cinematic. Model made in zBrush. Head base on scan data, all cloth made by hand from scratch.

Model of Scylla’s head for game Godfire: Rise of Prometheus

Stage development of Prometheus head from game Godfire: Rise of Prometheus.

I model this female samurai character base on male samurai model provided by client. I tweaked, re-sculpt and re-modeled in approximation 80-90% of base model.
Posted on artstation https://www.artstation.com/artwork/PEq24



I modeled hand of Mage character base on hand scan also made by myself.





great stuff. Thank you for sharing.

I modeled head of Mercenary Character for Hitman Cinematic. Render with shading and hairs made by Krzysztof Dębski.



I had pleasure to work on figurines for project THE OLD AXOLOTL. I scanned main actress and after sculpted hairs and stylised scans to be look like curved in metal.
THE-OLD-AXOLOTL-01.jpg
THE-OLD-AXOLOTL-02.jpg
THE-OLD-AXOLOTL-03.jpg
THE-OLD-AXOLOTL-04.jpg
based on scans made by myself
THE-OLD-AXOLOTL-05.JPG
you can watch animation here

Attachments

THE-OLD-AXOLOTL-02.jpg

I had pleasure to work of Marin model for Halo 5: Guardians TV commercial.
I modeled and sculpted cloth part of this model, based on proportion of low poly game model.

HALO_5_GUARDIANS_Marine_05.jpgHALO_5_GUARDIANS_Marine_03.jpgHALO_5_GUARDIANS_Marine_01.jpgHALO_5_GUARDIANS_Marine_06.jpgHALO_5_GUARDIANS_Marine_04.jpgHALO_5_GUARDIANS_Marine_02.jpg

Olivia - HITMAN Episode 5 Cinematic by Platige Image

I had pleasure to work on model Oliivia for HITMAN Episode 5 Cinematic by Platige Image.
Head was base on scan data which I have enhance changing middle range shape and ading new skin detail.
Blouse I made almost from scratch, simulating sleeves in Marvelus r and making hood by hand.