ZBrushCentral

Resolution Problems

Hi all!

Whenever I rotat my sculpt in a certain way, by that I mean if it is somehow “vertical”, it seems to get “squashed”. (Left screenshot). The problem is it makes sculpting a little difficult since the sculpt looks different like that. I tried playing around with my monitors resolution as well as the document size in Zbrush, however none of that helps. Not sure if this is important but my graphic card is a Geforce GTX 750, with the latest drivers installed. Any help is appreciated :).

Attachments

zbrush_problem.jpg

Weird, how are you rotating it?
As the view isn’t labeled, you can get lost. Axis plug helps, I created something simpler for my UI.

does your brush circle appear as a circle or an oval?
what resolution is your monitor(s)
OS, etc

@ Doug Jones:

Ok not exactly rotating like in other 3d software. I mean I rotate the view and I also use shift to “snap” the angle into place.

@ beta_channel:

Cursor seems fine and my screen is a native 1024x768. However I increased the resolution to 1600x1024 using my Geforce control panel. It seems to help though sometimes it does still look a little squashed. So I guess it’s the resolution that’s the problem. :slight_smile: