ZBrushCentral

Resizing an Image to Fit a Plane Without Skewing? Answered.

Hey All,
I am trying to apply a reference image to a plane, but the image is a bit long and becomes stretched when I apply it as a texture. Is there a way to prevent this or to change the scale of the 3d plane to exactly fit my the image I am using for a reference?

I searched and did not find an answer to this.

Thank you!

Why don’t you just use Image Plane 4? The plugin is already installed on 4R2.

Outside of image plane plugin, I would use Projection Master in color mode, select directional brush, assign it the texture you want and a dragrect stroke, the draw it out on the desired surface at 100 % RGB instensity with no alpha, then use the move, scale, rotate commands to position or stretch it after the fact.

Likewise, you could select “add to spotlight” in the texture palette, which will bring up Spotlight, a robust, but more complex system for positioning images/textures.

If you want to use a plane:

  1. Import your image into the Texture palette.
  2. Click ‘Add To Spotlight’ to place it into Spotlight then press ‘Shift+Z’ to turn off Spotlight.
  3. Draw a Plane3D on the canvas, click ‘Edit’ and make it a Polymesh3D.
  4. Select the ‘FlatSketch01’ material from the Materials palette, turn on ‘Mrgb’ button and go to ‘Color’ menu and click ‘FillObject’…
  5. Press ‘Shift+Z’ to turn on Spotlight and re-size the plane with the ‘Move’ or ‘Scale’ Action line to the size of your image. Note: You can scale down the image if it’s too big using the Spotlight widget ring. You only need the same aspect ratio.
  6. Go to ‘Tool > Texture Map’, click texture icon and select your image from the flyout to place it on the plane.

Thanks for the replies. I was unfamiliar with Image plane 4. I added (and maybe it was already installed with R2) and it worked how I needed.

Thanks again