Hi. I’m really not sure if this is a bug or if there’s a proper way of fixing this inside ZBrush itself. The easiest thing to do is sort it out in Max or Maya and send the mesh straight back, but it’d be useful to know how to fix an issue like this in future.
I made a very simple caruncle for an eye socket in ZBrush using a Sphere. I did change the scale first under Export because every time I scaled it down so it was tiny, a DynaMesh resolution of 128 made it disappear. So I adjusted the scale to 0.01. Then, when I DynaMeshed it at a low resolution, it worked correctly. However, if I try to duplicate and mirror it for the other side, the position for the duplicate seems to reset back to where the Sphere came in, so it’s miles away from the rest of the model. Apart from taking the first part into Maya or Max and resetting the transform, what would be a way of correcting it in ZBrush?
Thanks
EDIT: Didn’t realise changing the Scale under Export applied to every other mesh, too. So I put it back to what my head was at - 7.5 - so the width of it was correct. However, the same problem still happened with the duplicated/mirrored caruncle. Resetting the transform in Max/Maya fixed it, but I’m still curious if there’s a way of fixing an issue like this within ZBrush.